Pittsburgh, PA
- Architected core systems for the Pit of Agonies mode in God of War: Sons of Sparta: reward seeding, shop UI, progression, and legacy system rework.
- Developed modular NPC behavior systems using Behavior Trees and FSMs, supporting 10+ archetypes in God of War: Sons of Sparta.
- Implemented gameplay feel systems (physics, camera, input, UI) and state-driven animation sequencing in Backyard Baseball.
- Contributed to C++ porting pipelines for Android across 5 shipped Backyard Sports titles with performance and feature parity.
- Authored the input system for Maximum Apocalypse, decoupling input and gameplay to reduce cross-system dependencies.
- Built and maintained the localization system for Maximum Apocalypse, supporting multi-language pipelines and runtime string management.
- Built a YAML-driven balancing system enabling designer tuning without code changes in God of War: Sons of Sparta.
- Refactored internal engine libraries (multithreading, async, physics, networking), improving stability and maintainability.