NPC behaviour
Finite state machine
Each character runs sit → stand → walk → look / drink, then returns to its desk. Idle decisions use a suspicion-weighted random, so the boss patrols harder as suspicion climbs.
Personal work / Playable build
A stealth office comedy. Slack off at your desk, but switch back to “work” before the boss catches you looking. Push your luck between overwork pressure and suspicion — let either max out and you lose.
Loading the office
Desktop only
This build needs a keyboard. Open the page on a computer to play, or view the source on GitHub.
Under the hood
NPC behaviour
Each character runs sit → stand → walk → look / drink, then returns to its desk. Idle decisions use a suspicion-weighted random, so the boss patrols harder as suspicion climbs.
Navigation
Four interchangeable algorithms behind one interface (IPathfindingStrategy), swappable
per-character from the inspector.
Pacing
Two opposing stat bars — overwork against suspicion — pace the round. Getting spotted triggers a slow-motion key-press QTE to scramble back to work.