Personal work  /  Playable build

FakeOut BOSS

A stealth office comedy. Slack off at your desk, but switch back to “work” before the boss catches you looking. Push your luck between overwork pressure and suspicion — let either max out and you lose.

1st place · GDA JAM Unity 6 C# Stealth AI Pathfinding

Loading the office

View source Space to slack off · type the letters when you get spotted

Desktop only

This build needs a keyboard. Open the page on a computer to play, or view the source on GitHub.

Under the hood

How it works

NPC behaviour

Finite state machine

Each character runs sit → stand → walk → look / drink, then returns to its desk. Idle decisions use a suspicion-weighted random, so the boss patrols harder as suspicion climbs.

FSMGaze system

Navigation

Pluggable pathfinding

Four interchangeable algorithms behind one interface (IPathfindingStrategy), swappable per-character from the inspector.

A*BFSDFS Direct

Pacing

Tension systems

Two opposing stat bars — overwork against suspicion — pace the round. Getting spotted triggers a slow-motion key-press QTE to scramble back to work.

Time dilationQTE