Areas of interest and exploration

Explore with me

Great games start with interesting questions. These are a few of mine. Bring your experiences, your ideas, and your own way of seeing things.

Narrative

How can a world tell its story, and how can the story reshape the world?

Think of a place, an object, or an event that tells a story without dialogue.

Mechanics

How can gameplay mechanics grow out of a world and change as that world evolves?

What could a player do differently after the world changes?

World Building

When does a world’s history grow from lore into a series of chronicles?

How much history would you create, and how would players discover it?

Technology serving the design

How can technology break the barriers that limit creative expression?

Imagine an experience you would build if a technical limitation disappeared.