Narrative
How can a world tell its story, and how can the story reshape the world?
Think of a place, an object, or an event that tells a story without dialogue.
Areas of interest and exploration
Great games start with interesting questions. These are a few of mine. Bring your experiences, your ideas, and your own way of seeing things.
Narrative
Think of a place, an object, or an event that tells a story without dialogue.
Mechanics
What could a player do differently after the world changes?
World Building
How much history would you create, and how would players discover it?
Technology serving the design
Imagine an experience you would build if a technical limitation disappeared.
Desktop only
This build runs on desktop. Open the page on a computer to play, or view the source on GitHub.