← Back to Work & Projects

Releasing Soon

Maximum Apocalypse

Mega Cat Studios

Maximum Apocalypse

PC, Steam Deck
  • Decoupled input from gameplay, with action and map blocking across multiple layers.
  • Built localisation pipelines and runtime string management with fallback support.
  • Authored the demo shipping pipeline, including content locking and progress persistence into the main game.
  • Designed save architecture with backups, corrupted data recovery, schema versioning, encoding, and file hashing.
View on Steam →

Overview coming soon.